Ipad Xcode

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Ipad Xcode

Mac Mini Application Development

Using a Mac mini for development

The much talked about - latest version of Mac Mini is out! With it rises the question once again, is a Mac Mini powerful enough to be used for application development purposes?

The official Mac Mini page flaunts the technical specifications of the product proudly. With fully loaded features (mentioned below), Mac Mini is quite the bang for the buck.

  • 2.4GHz or 2.66GHz Intel Core 2 Duo processor
  • 3MB on-chip shared L2 cache
  • 1066MHz frontside bus
  • 2GB (two 1GB SO-DIMMs) of 1066MHz DDR3 SDRAM; two SO-DIMM slots support up to 8GB

I believe the current Mac Mini is powerful enough for development of iPhone apps. I did some research on Google to see what people around the world feel about mac mini application development and the answers i found are pretty much straightforward.

  • "I've been using the Mini myself for web and game development and I couldn't be happier."
  • "Mac Mini is a good cost-effective option for development purposes, especially during financial crunch. Our company bought mac minis to develop iPhone apps. "
  • "A quick test shows that the new Mac mini is nearly 6 times faster at compiling and linbestking a Universal binary of PerfectTablePlan from scratch"
  • "I have been using a Mac mini to port my C++/Qt based code to Mac OS X for the last 3.5 years."

Not all answers were this positive. Some also opined that :

"I'm using one for iPhone development - it's my first mac. I run it headless and connect to it using logmein.com . Wish I had sprung for the 2GB of memory; 1GB gets bogged down when I have xcode + a dozen Safari tabs open."

However, one thing was for certain. Hit across a couple of software companies in India too which are experts in Mac OSX development and it took me a couple of more google searches to find out that Mac Minis are the best for iphone app development when you have a constrained budget or you dont want to incur large costs getting a Mac.

Some of the India based offshore companies who specialize in iPhone and iPad Development services for Small and Medium Enterprises as well as Fortune companies, have perfected the ability to work efficiently on Mac to reduce the development costs.

Mindfire Solutions has been working in this area for about 8 years now. Their team of iPhone developers with their wide experience in iPhone application development and iPad application development has created a strong track record in the latest phone platform – Apple's iPhone. Mindfire's iPhone experts have very good knowledge-rich experience in iPhone application development, and their deep expertise comes as much from experience as from passion. Mindfire is acknowledged as the 4th Best iPhone Application Development Company by Best Web Design Agencies.com, an independent rating agency which ranks service providers periodically. Similarly there are other software companies in India which offer iPhone services on a Mac Mini.

What do you feel? Will the Mac Mini be a successful platform for building iPhone apps given the robustness which is being built into it with the latest version? Will the Mac Mini be a welcome choice for the Small and Medium Enterprises (SME) and would see an inrush into Mac application development?

For more details on Mac Mini application development and how it can benefit you, please feel free to contact us at info@mindfiresolutions.com or visit our website to view our Mac Carbon and Cocoa Mac Osx Skills, Classic Mac Skills and projects.

About the Author

The author is a technologist and has worked with various IT companies in India. Writing about technology is her passion.


Xcode 4


Xcode 4


$49.99


Everything you need to know to design, code, and build amazing apps Xcode 4 is Apple’s newest version of the popular development suite for creating bleeding-edge OS X and iOS apps. Written by an experienced developer and Apple-focused journalist, this book not only covers developing for OS X but also for the entire family of iOS devices, including the iPhone , iPad, and iPod touch. You’ll explore the newest tools for compiling, debugging, and finding and fixing common code errors so that you can look forward to improved, smooth-running code that is developed more efficiently than ever. Takes you step-by-step through the process of developing OS X and iOS applications using Xcode 4 Examines the benefits of Xcode 4, Apple’s updated, free, object oriented programming environment Helps you tame the complex Xcode environment so you can develop amazing apps This book gets you up to speed on all the remarkable new features and redesigned user interface of Xcode 4 so you can get started creating phenomenal apps today.

Xcode 4 (Paperback)


Xcode 4 (Paperback)


$54.05


Everything you need to know to design, code, and build amazing apps Xcode 4 is Apple’s newest version of the popular development suite for creating bleeding-edge OS X and iOS apps. Written by an experienced developer and Apple-focused journalist, this book not only covers developing for OS X but also for the entire family of iOS devices, including the iPhone, iPad, and iPod touch. You’ll explore the newest tools for compiling, debugging, and finding and fixing common code errors so that you can look forward to improved, smooth-running code that is developed more efficiently than ever. Takes you step-by-step through the process of developing OS X and iOS applications using Xcode 4 Examines the benefits of Xcode 4, Apple’s updated, free, object oriented programming environment Helps you tame the complex Xcode environment so you can develop amazing apps This book gets you up to speed on all the remarkable new features and redesigned user interface of Xcode 4 so you can get started creating phenomenal apps today.

Xcode 4 Unleashed (Mixed media product)


Xcode 4 Unleashed (Mixed media product)


$53.47


Xcode 4 Unleashed is the definitive guide to Xcode development for every Macintosh and iOS developer, regardless of their experience or the types of applications they create. Fritz Anderson brings more than a quarter-century of Mac development experience to this book. He systematically covers every Xcode feature and capability, from the absolute basics onward, and presents extensive new coverage of Xcode 4`s improvements - including a thorough introduction to Xcode development for iOS (iPhone, iPad, and iPod touch). To make the book even more accessible to developers who are new to Apple`s platforms, this edition begins with a brand-new basic overview of the Xcode environment, Interface Builder, Xcode`s Documentation Viewer, and Xcode`s most useful features. Next, Anderson turns to hands-on development, walking readers through the entire process of building applications for iPhone and Mac OS X. This edition`s many additions and revisions include: " Xcode 4`s radically new single-window interface " Making the most of the newest version of Interface Builder " Optimizing code using Shark, Instrumentation, and the Static Analyzer " Using Xcode`s code completion feature and Fix-It to accelerate development and eliminate mistakes " Understanding LLVM Compiler 2.0`s significant performance improvements "Mastering the new Xcode Assistant, launch schemes, and more

Beginning Xcode


Beginning Xcode


$39.99


Xcode is a powerful suite of free development tools from Apple Computer that will allow you to create Macintosh applications, plug-ins, web components, applets, and more using languages such as C, C++, Objective-C, Java, and AppleScript. What you will learn from this book: Control window layout to match your development style. Master source file organization. How to access a source control management system, right in the Xcode interface. How to quickly navigate to files, symbols, bookmarks, declarations, and definitions within your project; find reference documents and instantly access API documentation. Harness Xcode’s smart editing features, such as auto-indent, code completion, and text macros. Discover how easy it is to browse class information and create dynamic class diagrams. Get started using Xcode’s Interface Builder and Data Modeling design tools. Learn to customize target build phases, add your own compilers, write your own build processes, and integrate Xcode with other build tools like Ant and gnumake. How to create and integrate unit tests into your projects. Harness the full power of the debugger with smart breakpoints and custom data formatters. Learn how to change variables, and even fix bugs, while your program is still running. Start using Xcode’s suite of performance analysis tools to find problems and accelerate your code. Customize scores of hidden, and often undocumented, Xcode features. Learn how to remap keyboard commands, create your own project and file templates, and even add your own commands to the Xcode menus. Instead of "cookbook" projects specific to a particular language, developer James Bucanek details each Xcode feature with step-by-step instructions that can be applied directly to your projects. Example projects that demonstrate a single concept make it easy to explore each feature.

Professional Xcode 3


Professional Xcode 3


$19.99


Apple's Xcode tools are a collection of applications and frameworks that are used to develop, test, and optimize applications primarily written for Mac OS X or the iPhone. The steady increase in sales of Apple computers has triggered a strong interest in gaining a thorough understanding of Xcode and its tools and what they have to offer. This book provides you with an inside look at the array of Xcode tools from top to bottom. You'll go beyond the basics and dive into such in-depth topics as installing the latest version of Xcode tools, customizing the look and behavior of Xcode, creating and managing projects, using the built-in class browser to model complex applications and structures, and more.

The Mac Xcode 2 Book


The Mac Xcode 2 Book


$9.99


Learn the code. Astound your friends. Yours free with every Tiger - a to-die-for package of sophisticated software development tools called Xcode. Whether you're already immersed in software development or just considering a dip in the programming pool, Xcode lets you create applications, plug-ins, applets, utilities, extensions, and much more. And here, liberally laced with irresistible fun facts and foolishness, is a complete crash course in Xcode. You're gonna love it. Trust us. Build your first application right away. Understand Xcode's built-in compilers, program editor, and debugger. See how Xcode speaks your favorite language. Meet the Interface Builder and some classy data modeling tools.

Xcode 4 Unleashed


Xcode 4 Unleashed


$35.99


This is the eBook version of the printed book. In Xcode 4 Unleashed , renowned Mac/iOS developer Fritz Anderson shows how to use Apple’s powerful new Xcode 4 integrated development environment to develop outstanding software with the least effort possible. Anderson demonstrates Xcode 4 by walking through the construction of three full applications: a command-line tool, an iOS app, and a Mac OS X application. These case-study projects offer practical insights and realistic best practices for efficiently utilizing Xcode 4 in day-to-day development. Next, he drills down to offer an even deeper understanding of Xcode 4’s most powerful capabilities. Through practical examples, he shows experienced Apple developers how to move to Xcode 4’s “browser” model from older document-based approaches. You’ll also find thorough, up-to-the-minute coverage of key tasks ranging from builds and profiling to documentation. He concludes with a chapter-length roundup of “tips, traps, and features” for maximizing your productivity with Xcode 4—whether you’re writing iOS apps or Mac applications, working solo, or as part of a large development team. Detailed information on how to… Get started fast with Xcode 4 project workflow Master Xcode 4’s new features and development paradigms Construct modern iOS and Mac user interfaces with Interface Builder Implement Model-View-Controller designs in iOS apps Use Storyboard to specify an iOS app’s entire structure in one file Leverage Xcode’s first-class unit testing and measurement tools Master the essentials of iOS provisioning Use Mac OS X bindings to simplify the link between data and screen Quickly localize Mac and iOS software for new languages and markets Package and share subprograms that can be integrated into any OS X application Use the Xcode Build System to move from source files to executable products Fully understand and optimize performance and resource usage

Mastering Xcode 4


Mastering Xcode 4


$39.99


This is the eBook version of the printed book. Xcode 4 has a brand new user interface, built upon proven technologies that Apple itself uses to build Mac OS X and iOS, and that have produced over a quarter million Mac OS X and iOS apps. This project-based book introduces readers to Apple's development environment. The book is aimed at new Mac OS X and iOS developers and assumes the reader is familiar with programming and object-oriented concepts. The book starts at the basics--how to download, install, and start using Xcode--and moves to a detailed look at building and running applications. The last part of the book covers more advanced topics, such as testing, debugging, and source-code management. With the book's approach, readers will be able to take the projects they build during the book and adapt them for use in their own projects.

Mastering Xcode 4 (Paperback)


Mastering Xcode 4 (Paperback)


$59.56


Xcode 4 has a brand new user interface, built upon proven technologies that Apple itself uses to build Mac OS X and iOS, and that have produced over a quarter million Mac OS X and iOS apps.This project-based book introduces readers to Apple's development environment. The book is aimed at new Mac OS X and iOS developers and assumes the reader is familiar with programming and object-oriented concepts. The book starts at the basics--how to download, install, and start using Xcode--and moves to a detailed look at building and running applications. The last part of the book covers more advanced topics, such as testing, debugging, and source-code management. With the book's approach, readers will be able to take the projects they build during the book and adapt them for use in their own projects.

iPad Multiplayer Magic


iPad Multiplayer Magic


$49.99


Discover everything today's readers need to know to develop their own exceptional multiplayer games for the revolutionary iPad with iPad Multiplayer Magic. From single-screen 2D games to split-screen 3D to wirelessly networked multi-device multiplayer games, this unique book clearly demonstrates how to build on the potential of the iPad. iPad Multiplayer Magic focuses on multiplayer game programming utilizing the iOS SDK, Unity, Xcode, 3DS Max, Photoshop®, MySQL™, PHP™, Twitter, and Facebook. Unlike other books, it highlights the social, networking, and multiplayer aspects of the iPad with a full-color, inviting presentation. The book details the unique way the iPad enables a group of people to interact simultaneously, making it an ideal device for multiplayer games. An informative, high-energy approach makes it the perfect guide for new game developers as well as existing game developers who are new to mobile, iPad, or multiplayer games.

Ipad Multiplayer Magic (Paperback)


Ipad Multiplayer Magic (Paperback)


$78.27


Discover everything today`s readers need to know to develop their own exceptional multiplayer games for the revolutionary iPad with iPad Multiplayer Magic. From single-screen 2D games to split-screen 3D to wirelessly networked multi-device multiplayer games, this unique book clearly demonstrates how to build on the potential of the iPad. iPad Multiplayer Magic focuses on multiplayer game programming utilizing the iOS SDK, Unity, Xcode, 3DS Max, Photoshop, MySQLT, PHPT, Twitter, and Facebook. Unlike other books, it highlights the social, networking, and multiplayer aspects of the iPad with a full-color, inviting presentation. The book details the unique way the iPad enables a group of people to interact simultaneously, making it an ideal device for multiplayer games. An informative, high-energy approach makes it the perfect guide for new game developers as well as existing game developers who are new to mobile, iPad, or multiplayer games.

Xcode 3 Unleashed, Adobe Reader


Xcode 3 Unleashed, Adobe Reader


$43.99


This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Apple’s new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed , renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application.   Anderson leads you through a simple project that covers the entire Xcode 3.x development lifecycle. You’ll walk through building and debugging command-line tools, creating Mac OS X user interfaces, modeling data, localizing languages, compiling applications, and much more. Along the way, he introduces each of Apple’s remarkable development tools from the latest version of Interface Builder to Instruments—a powerful new tool for analyzing and optimizing your code.   Anderson shows how to manage your source code in any environment, whether you’re working solo or participating in a worldwide team. He thoroughly illuminates Xcode 3’s build system and shows how to make the most of Apple’s performance tools, led by the deep and powerful Shark statistical profiler.   Systematically updated for Xcode 3.x, this is a comprehensive revision of Anderson’s previous bestseller, Step into Xcode . Its breadth, depth, and practical focus will make it indispensable to every Mac developer: experienced programmers upgrading from Xcode 2 or migrating from CodeWarrior; UNIX/Linux programmers moving to Mac OS X; even new programmers.   Detailed information on how to… Succeed with every stage of the Mac OS X application lifecycle Make the most of Xcode 3’s core tools for editing, debugging, testing, and compilation Get the most from new improvements to Interface Builder Create robust applications using the Model-View-Controller paradigm Utilize dynamic libraries and frameworks Build Universal Binaries to run on both Intel and PowerPC Macs Add Spotlight searchability to data files Profile memory, I/O, graphics, and threading in real-time Accelerate both your applications and your development processes Leverage new improvements to the Xcode documentation system Avoid header ambiguity, disappearing links, and other Xcode development pitfalls Introduction 1   Part I: The Life Cycle of a Mac OS X Application Chapter 1: Kicking the Tires 11 Chapter 2: Simple Workflow and Passive Debugging 19 Chapter 3: Simple Active Debugging 29 Chapter 4: Compilation: The Basics 39 Chapter 5: Starting a Cocoa Application 47 Chapter 6: A Cocoa Application: Views 63 Chapter 7: A Cocoa Application: Controllers 75 Chapter 8: Version Control 93 Chapter 9: Property Lists 117 Chapter 10: Libraries and Dependent Targets 141 Chapter 11: File Packages and Bundles 153

iPad Multiplayer Magic, 1st Edition


iPad Multiplayer Magic, 1st Edition


$49.99


Discover everything today's readers need to know to develop their own exceptional multiplayer games for the revolutionary iPad with iPad Multiplayer Magic. From single-screen 2D games to split-screen 3D to wirelessly networked multi-device multiplayer games, this unique book clearly demonstrates how to build on the potential of the iPad.iPad Multiplayer Magic focuses on multiplayer game programming utilizing the iOS SDK, Unity, Xcode, 3DS Max, Photoshop®, MySQL™, PHP™, Twitter, and Facebook. Unlike other books, it highlights the social, networking, and multiplayer aspects of the iPad with a full-color, inviting presentation. The book details the unique way the iPad enables a group of people to interact simultaneously, making it an ideal device for multiplayer games. An informative, high-energy approach makes it the perfect guide for new game developers as well as existing game developers who are new to mobile, iPad, or multiplayer games.

Professional iPhone and iPad Database Application Programming By Alessi, Patrick


Professional iPhone and iPad Database Application Programming By Alessi, Patrick


$44.9


Provides information on building datacentric applications for the iPhone and the iPad, covering such topics as SQLite, TableView, core data, XCode, schema migration, Cocoa, XML, and Web services. Author: Alessi, Patrick Publication Date: 2010/10/26 Number of Pages: 375 Binding Type: Paperback Language: English Depth: 1.00 Width: 7.25 Height: 9.25

Learning iPad Programming


Learning iPad Programming


$35.99


This is the eBook version of the printed book. Learning iPad Programming walks you through the process of building PhotoWheel (free on the App Store), a photo management and sharing app that leverages every aspect of iOS 5. With PhotoWheel, you can organize your favorite photos into albums, share photos with family and friends, view them on your TV using AirPlay and an Apple TV, and most importantly, gain hands-on experience with building an iPad app. As you build PhotoWheel, you’ll learn how to take advantage of the latest features in iOS 5 and Xcode, including Storyboarding, Automatic Reference Counting (ARC), and iCloud. Best of all, you’ll learn how to extend the boundaries of your app by communicating with web services. If you want to build apps for the iPad, Learning iPad Programming is the one book to get.   As you build PhotoWheel, you’ll learn how to   Install and configure Xcode 4.2 on your Mac Master the basics of Objective-C, and learn about memory management with ARC Build a fully functional app that uses Core Data and iCloud for photo sharing and synchronization Use Xcode’s new Storyboard feature to quickly prototype a functional UI, and then extend that UI with code Create multitouch gestures and integrate Core Animation for a unique UI experience Build custom views, and use view controllers to perform custom view transitions Add AirPrint, email, and AirPlay capabilities to your app Apply image filters and effects using Core Image Diagnose and fix bugs with Instruments Prepare your app for submission to the app store   Download the free version of PhotoWheel from the App Store today! Share your photos with friends and upload to iCloud, all while learning how to build the app.

Xcode 4 By Wentk, Richard


Xcode 4 By Wentk, Richard


$48.74


Author: Wentk, Richard Publication Date: 2011/06/28 Number of Pages: 583 Binding Type: Paperback Language: English Depth: 1.50 Width: 7.50 Height: 9.25

Xcode 3 Unleashed


Xcode 3 Unleashed


$27.4


No Synopsis Available

Head First iPhone and iPad Development


Head First iPhone and iPad Development


$39.99


Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools -- including Interface Builder, Xcode, and Objective-C programming principles -- to make your app stand out. Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications. Install the iPhone OS SDK and get started using Interface Builder and XCode Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management Take advantage of iPhone OS patterns such as datasources and delegates Preview your applications in the Simulator Build more complicated interactions that utilize multiple views, data entry/editing, and rotation Work with the iPhone's camera, GPS, and accelerometer Optimize, test, and distribute your application We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone and iPad Development has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

Beginning iPad Application Development


Beginning iPad Application Development


$34.99


A hands-on approach to iPad application development Beginning iPad Application Development is written to help jumpstart beginning iPad developers. It covers the various topics in such a manner that you will progressively learn without being overwhelmed by the details. It adopts the philosophy that the best way to learn is by doing, hence the numerous Try It Out sections in all the chapters, which first show you how to build something and then explain how things work. Although iPad programming is a huge topic, the aim for this book is to get you started with the fundamentals, and help you understand the underlying architecture of the SDK, and appreciate why things are done certain ways. After reading this book (and doing the exercises), you will be well equipped to tackle your next iPad programming challenge. This book is for the beginning iPad developer who wants to start developing iPad applications using the Apple iPhone SDK. To truly benefit from this book, you should have some background in programming and at least be familiar with object-oriented programming concepts. If you are totally new to the Objective-C language, you might want to jump straight to Appendix D, which provides an overview of the language. Alternatively, you can use Appendix D as a quick reference while you tackle the various chapters, checking out the syntax as you try the exercises. Depending on your learning pattern, one of those approaches may work best for you. What This Book Covers This book covers the fundamentals of iPad programming using the iPhone SDK. It is divided into 18 chapters and four appendices. Chapter 1: Getting Started with iPad Programming covers the various tools found in the iPhone SDK and explains their uses in iPad development. Chapter 2: Write Your First Hello World! Application gets you started with Xcode and Interface Builder to build a Hello World application. The focus is on getting your hands dirty. More details on the various parts and components are covered in subsequent chapters. Chapter 3: Views, Outlets, and Actions covers the fundamental concepts of iPad programming: outlets and actions. You learn how outlets and actions allow your code to interact with the visual elements in Interface Builder and why they are an integral part of every iPad application. You will also learn about the various UI widgets known as views that make up the user interface of your iPad application. Chapter 4: View Controllers discusses the various view controllers available in the iPhone SDK. You will learn how to develop different types of iPad applications - View-based, Window-based, Split View-based, as well as Tab Bar applications. Chapter 5: Keyboard Inputs shows you how to deal with the virtual keyboard in your iPad. You see how to hide the keyboard on demand and how to ensure that your views are not blocked by the keyboard when it is displayed. Chapter 6: Screen Rotations demonstrates how you can reorient your

Professional iPhone and iPad Database Application Programming


Professional iPhone and iPad Database Application Programming


$44.99


A much-needed resource on database development and enterprise integration for the iPhone An enormous demand exists for getting iPhone applications into the enterprise and this book guides you through all the necessary steps for integrating an iPhone app within an existing enterprise. Experienced iPhone developers will learn how to take advantage of the built-in capabilities of the iPhone to confidently implement a data-driven application for the iPhone. Coverage includes: Introducing Data-Driven Applications The iPhone and iPad Database: Sqlite Displaying Your Data: The UITableView ipad Interface Elements Introducing Core Data Modeling Data in Xcode Building a Core Data Application Core Data-Related Cocoa Features Core Data Migration and Performance Working with Xml on the iPhone Integrating with Web Services Professional iPhone and iPad Database Application Programming gets you up to speed on developing data-driven applications for the iPhone.

Migrating to iPhone and iPad for .NET Developers


Migrating to iPhone and iPad for .NET Developers


$49.99


Today's .NET developers are intrigued by what the iPhone and iPad apps landscape has to offer. Admit it: you're one of them. Apple's App Store has hundreds of thousands of apps, and yours can be among them. iPhone and iPad app development using the iOS software development kit is one of the most appealing environments available for mobile technology. Migrating to iPhone and iPad for .NET Developers helps .NET programmers get started creating iPhone and iPad apps using the iOS software development kit. Start with a crash course on development using iOS. Then, find out whether you want to use Xcode instead of Visual Studio, and prepare yourself for the migration from C# to Objective-C! You'll learn how your existing .NET skills can map most efficiently to the iOS development environment. Next, you'll really get coding with Objective-C and the iOS software development kit. You'll build your skills and enhance your apps with visually appealing, dynamic user interfaces and pushing/pulling data from a database though events and more. Discover the wonders of the Cocoa library, and learn new ways to do things you already know like the back of your hand in the .N. ET environment. Nearing the finish line, you'll build your first complete iPhone or iPad app, and extend your iPhone app features - for example, by using third-party libraries. Once you have created that first iPhone or iPad app, we'll walk you through making it available on the App Store. Migrating to iPhone and iPad for .NET Developers even offers tips on how to market your apps to new customers. When you finish reading Migrating to iPhone and iPad for .NET Developers, you'll be an iOS apps developer as well as a .NET developer, in today's competitive and fun mobile landscape! What you'll learn * How to efficiently and quickly migrate your skills from .NET to Apple iOS for iPhone, iPad and iPod touch * How to set up and start coding with the iOS software development kit, Xcode and other Apple iOS and Mac tools * How to enhance your app with a dynamic user interface * How to store and retrieve data and configure your apps * How to de-bug and test your apps in the iOS environment * How to publish your first app on Apple's App Store Who this book is for If you're a Windows or .N. ET programmer who wants to get into iPhone or iPad apps development for the very first time, this book is for you! Table of Contents * Get Set Up: Development on Apple's Tools and Platforms * Jump In: A Crash Course on Development Using the iOS SDK * Understand Your Options: Using Third-Party Solutions and MonoTouch * Going Deeper: .NET, Objective-C and the iOS SDK * Get to Work: Creating Your First Application * Build Your Skills: Enhancing Your Application with a Dynamic User Interface * Get the Data: Storing and Retrieving Data & Configuring Your Applications * Extend Your Apps: Extending Your iOS Application with Third Party Libraries * Get Published: Test

Sams Teach Yourself Xcode 4 in 24 Hours (Paperback)


Sams Teach Yourself Xcode 4 in 24 Hours (Paperback)


$46.86


XCode 4.2 offers unprecedented power and flexibility to every OS X or iOS developer. Now that it's available on the Mac App Store, thousands of new users are diving in - and XCode 4.2's radical innovations mean that even experienced developers must start fresh. Sams Teach Yourself XCode 4 in 24 Hours is the friendly, easy guide to XCode 4.2 for every Apple developer, regardless of experience. In just 24 quick lessons, it covers everything from basic project organization to advanced reuse and testing, helping developers optimize workflows and build highly reliable software. Apple technology expert John Ray covers all this, and more: * Using XCode 4.2 with Objective-C, Cocoa, and MVC * Creating, organizing, and managing projects and files * Working with the Code Editor * Designing interfaces and linking them to code * Using source control * CoreData modeling and coding * Leveraging frameworks and libraries * Building OS X software and universal iOS apps * Unit testing, debugging, and code analysis * Using targets, schemes, and workspaces * Building widgets with Dashcode Step-by-step instructions walk through common questions, issues, and tasks... Quizzes and Exercises test readers' knowledge... "Did You Know?" tips offer insider advice and shortcuts... "Watch Out!" alerts help avoid problems. By the time readers are finished, they won't just be familiar with XCode 4.2: they'll know how to use it to write outstanding software.

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